A city gets income through three ways: buildings in the colony, its population, and primarily its sectors that slowly expand as the city gets more people. The way the economic system works is mostly through the sector system. It seriously took over 10 hours before it was easy to understand what was going on economically. For example way too much time is spend telling the player what a unit is, but the very complex sector system gets a single page or two. As stated there is tons of depth, and the game drastically needs better explanations. One thing this needs an overhaul of is the tutorial system. The city slowly expands over the map gaining more resources, meanwhile the player controls units they move over resource nodes, enemies and locations eventually leading to frequent battles. A player starts with a small city that they have to start expanding and exploring a hostile alien world. This plays at its root perhaps most similarly to Alpha Centauri, or the ill-received Beyond Earth. There are around 10 different races, and each race gets to pick a "secret technology," which is a type of specialization ranging from wanting to burn the world down, to manipulating time, meaning on this face alone, there are easily over 50 different combinations of people to play as, which has a tremendous impact on the game. There is an absolutely stunning amount of. If there is one thing that stands out in Age of Wonders: Planetfall it is how much there is on offer.
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